ironquill.tech/board

$ cat jobs/3d-render-artist-bold-ai-6fdee1d98037.json

3D Render Artist

bold ai·Canada·mid
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Company Overview: Bold AI is an AI transformation company. We help enterprises use AI to change how they work, get found inside AI answers, and create content at scale. We build the platforms that make it real. Role Overview: As a 3D Render Artist on Bold AI 's Flywheel team, you build and render 3D work with AI as a native part of your pipeline and finish in Blender. You move fast across the Creative and Production phases, taking a brief from concept to on-brand, photoreal or stylized execution at a volume that would be impossible by hand. You produce for named enterprise accounts, hold the line on brand, and feed every learning back into the system so each cycle starts sharper than the last. About the Flywheel Platform: Flywheel is our proprietary platform that runs the content supply chain end to end. Our production team operates it, and you create inside it every day. It ingests a brand from a URL or brand book into a structured, prompt-ready profile (palette, tone, audience, visual direction), then lets you brief and generate across multiple models from one workspace, including image, motion, and text-to-3D. You organize, compare, and approve output in Collections, run an automated brand-fit and brand-safety check with Persona Lens, repair AI artifacts with Pixel Fix, and upscale to final delivery resolution. A production calendar keeps every asset and deadline on track, and one-click export ships shareable review links. The stack you'll work in: Flywheel, Superscale, Luma, Open Art AI, Higgsfield, Canva, Claude, ChatGPT, Adobe Creative Cloud, Linear, and Topaz. Key Responsibilities Work with the team in our time zone, which is EST Toronto, Canada Model, texture, light, and render 3D assets for product, social, campaign, and motion Use AI 3D and image tools to generate base meshes, concepts, textures, and references at high throughput inside Flywheel Take generated and rendered output the last mile in Blender and Adobe: shading, lighting, compositing, and finis