ironquill.tech/board

$ cat jobs/game-level-designer-commit-0973759467f0.json

Game & Level Designer

commit·Worldwide·Armenia·mid
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Description We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games. The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace. We are looking for someone who lives and breathes games—an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences. Responsibilities: Own the game and level design process from initial concept through production, launch, and post-launch updates. Design, build, balance, and deliver high-quality levels efficiently. Create engaging mechanics, systems, progression structures, and core gameplay loops. Define difficulty curves, pacing, challenges, and player progression. Develop new gameplay concepts and identify opportunities to improve existing features. Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life. Create clear design documentation, specifications, and implementation guidelines. Playtest levels and features, identify gameplay issues, and iterate based on feedback. Use player behavior, performance data, and product metrics to improve engagement and retention. Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals. Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices. Requirements Requirements: Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer. Demonstrated experience working on successful casual or mobile games. At least one commercially launched title with measurable market success. A strong portfolio showcasing game systems, mechanics, level design, and ship