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Mobile Developer - Thrustmaster & Hercules

Guillemot Corporation·Worldwide·Remote·mid
kotlinswiftrestci/cdfigmaandroidios
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Listed as a remote role based in Bucharest, Romania. A designer and manufacturer of interactive entertainment hardware and accessories, listed on the stock market since 1998 and active in this field since, Guillemot Corporation bases its activities around its two flagship brands: Hercules and Thrustmaster. Thrustmaster takes pride in its core values, ‘Passion, Quality and Innovation’, and constantly strives to improve the realism and immersiveness in legendary game worlds by offering thrilling and truly exceptional experiences. From video game enthusiasts to casual gamers, Thrustmaster accessories for PC and gaming consoles such as racing wheels (Ferrari® F1 wheel replica and the powerful T-GT just to name some) and joysticks (US Air Force licensed) bring everyone’s dreams to life. Hercules : For over 30 years, we have focused on innovating and developing digital audio solutions which continue to inspire users with endless new possibilities. We constantly draw on our roots in analog audio, in order to offer cutting-edge devices, celebrated for their precision and sound quality. We are seeking a Mobile Developer for our mobile development team who will play a key role in designing, developing and maintaining high-quality applications and software for our hardware equipment. You will work with some cool Swift native features and experience a large variety of new frameworks. Responsibilities: Assess, design, develop, integrate, test, and document software features with a strong focus on iOS platform; Create and maintain packages/frameworks to integrate features in the Guillemot applications; Troubleshoot software issues and fix bugs; Proactively participate in all project overviews, team meetings and contribute to team knowledge sharing; Ownership of technical designs, code development and component test execution to demonstrate alignment to the functional specification; Using configuration management and integration/build automation tools to lead and deploy builds; Performing code reviews and providing critical suggestions for fixes and improvements; Unit testing applications; Collaborate with cross-functional teams to define, design and ship new features. You should have: 3+ years of experience as a software engineer building native iOS applications; Good knowledge and familiarity with Swift, UIKit, Combine, CocoaPods, GitHub; Eagerness to learn innovative technologies; Excellent understanding of object-oriented and MVVM design pattern; JSON and REST APIs knowledge; Experience with Unit and UI testing; Knowledge of continuous integration and code versioning; Able to create reusable code and write technical documentation; Focused on design details, knowledge to interact with design tools (Figma, Zeplin); Excellent communication skills in English. Nice to have: Experience developing Android applications using Android Studio and Kotlin is an advantage; Alamofire, Mobile DataBase(RealmSwift), UnitTesting, CI/CD, GitFlow; Experience with publishing native applications in AppStore. We offer: Hybrid working schedule (2 days/week WFH); Meal tickets (33 RON/worked day); Extra days off; Medical subscription in partnership with Sanador (with special offers for family members); Gift vouchers for Easter, Christmas, Children’s Day; 50% reimbursement for the monthly public transportation subscription; Access to all our products (racing wheels, fly simulator joysticks, video game controllers, DJ consoles and controllers); Discounted prices for Guillemot products; Free access to an IT & Dev training platform; Show more Show less Seniority level Entry level Employment type Full-time Job function Engineering and Information Technology Industries Computer Games

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