ironquill.tech/board

$ cat jobs/product-designer-mid-level-airtasker-d47cce91fc90.json

Product Designer (Mid-Level)

Airtasker·Worldwide·Sydney (Hybrid)·mid
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Hey there! Thanks for stopping by. We're Airtasker, the tech company that connects people who need to get things done with those who have the skills to do it. Our mission is to empower people to realise the full value of their skills. This doesn't just apply to those who use our product. It's also for our whole team of go-getters who bring the product to life and deliver impact to our community on a daily basis. Because we believe work (and life) is always better when you truly know and appreciate your strengths and skills. We're on the hunt for a mid-level Product Designer who's hands-on, AI-curious, and wired for shipping. You'll join a cross-functional team to elevate the customer experience across our product, owning problem spaces from start to finish. Some days that means building the solution yourself to move fast and learn. Other days it means crafting considered designs for engineers to build when the work is more complex. We move quickly, so this role suits someone who's resourceful inside real constraints, treats prototypes as the fastest way to learn, and has the curiosity to use AI in both the product we ship and the way they work. You'll think holistically about the product (not just the design), form views on what we're shipping and why, and bring them to the table. You'll have a support network of product designers, product managers, your design manager and engineers to help you grow in your craft and your career, delivering work you're genuinely proud of. Join our team and help shape the future of Airtasker! WHAT YOU'LL DO: - Own problem spaces end-to-end. Coordinate with PMs, engineers and product marketing to define the work, then carry it from research through to shipped solutions. - Bring a product mindset. Care about what we're shipping and why, not just how it looks, and form views on roadmap, scope, success metrics and trade-offs. - Build, ship, learn. Get something tangible in front of real users early, whether a rough prototype or a thin sl