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$ cat jobs/rendering-engineer-stellarentertainment-d1bad582c2b8.json

Rendering Engineer

Stellarentertainment·UK·Guildford, UK·mid
c++unreal
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The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role As Stellar Entertainment’s Rendering Engineer, you will be working closely with our wider Rendering and Engineering team to help develop and optimise the rendering and graphics technology we implement on our AAA projects. Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be involved in the creation of visually stunning and immersive experiences for our players - we want our games to inspire and amaze. As our Rendering Engineer, you will: - Work under direction to develop and optimize rendering features - Assist with the implementation shaders and lighting systems - Coordinate across teams to achieve exceptional visual quality - Work towards optimising performance and memory usage - Collaborate with colleagues to maintain and enhance the rendering pipeline - Research and implement cutting-edge rendering techniques - Work with colleagues to identify bugs and solutions Requirements What we’re looking to see on your CV: - Experience in a Rendering role in the gaming industry, working in Unreal Engine - Strong programming skills in C++, and ability to demonstrate your 3D maths expertise - Good knowledge of rendering techniques and algorithms, and experience with shader programming and rea

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