$ cat jobs/principal-game-designer-d-d-universes-beyond-hasbro-0bf66535ea50.json
Principal Game Designer, D&D Universes Beyond
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. The Principal Game Designer – D&D Universes Beyond will help define the next generation of Dungeons & Dragons play, creating expressions that welcome players into the hobby while honoring what makes D&D iconic. This position involves developing product vision from early possibility into authentic, accessible, and unmistakably D&D experiences, all while leading and mentoring a team of game designers. This is a hybrid role requiring three days a week in our Renton, WA office. WHAT YOU’LL DO: Shape the design vision for new play experiences, product formats, and audience opportunities with senior leadership. Explore how D&D core principles can adapt to different worlds, genres, play styles, and form factors while preserving the heart of the game. Establish game design practices and standards, helping teams move from ambiguity to focused creative direction. Collaborate with internal teams and external partners to ensure each experience captures the spirit of its world, serves its audience, and delivers on the creative vision. Lead, mentor, and develop a team of game designers, setting a high bar for craft, collaboration, and player-centered thinking. Step into hands-on design development, leading critical initiatives and helping teams find clarity, momentum, and creative solutions. WHAT YOU’LL BRING: 8+ years of experience in game design, product innovation, or related roles with proven ownership of game design direction across long-form print products. Strong understanding of D&D and RPG game systems and how mechanics, content, progression, narrati
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