$ cat jobs/senior-linux-graphics-engineer-parallel-domain-c8c8391c5ca7.json
Senior Linux Graphics Engineer
About the Role Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments. Our rendering pipeline is how that platform earns its credibility with customers. Rendering for machine perception is a different discipline than rendering for human eyes: output has to be physically defensible, reproducible frame to frame, and fast enough that a customer's autonomy stack isn't left waiting on it. The stack is rooted in real-time game engine technology and runs at scale in the cloud, and we're evolving it across both fronts — the graphics techniques themselves, and the platforms and APIs we run them on. We're hiring a Senior Linux Graphics Engineer to lead our cross-platform rendering work. This is a senior individual contributor role on a small, deep graphics team. Your first charter is a substantial Linux and Vulkan migration of our renderer, owned end to end from early build through production quality. From there you'll continue as a core member of the graphics team, working alongside our rendering engineers on the harder problems in the pipeline — wide-angle rendering, scene reconstruction, lighting, and GPU performance. Responsibilities Own the Linux and Vulkan migration. Take our current Windows-based renderer from early build to production quality on Linux on Nvidia graphics: correct output across every camera, lidar, and radar configuration we support, at performance that holds up against our benchmarks. You are the person accountable for this landing. Close the gap between graphics backends. Diagnose and fix the differences between our DirectX and Vulkan paths — memory footprint, shader compilation and pre-caching, driver behavior, synchronization, and the rendering artifacts that show up on
Similar remote roles
Senior C++ Engineer
code pepper · EU · senior
Senior Infrastructure Engineer - Trading Systems
FalconX · US · senior
Container Platform Engineer
bright vision technologies · US · mid
Technical Support (L2) Engineer
bcd travel · Worldwide · mid
PeopleSoft PeopleTools Developer
bright vision technologies · US · mid
Associate Principal Engineer, Infrastructure Automation Engineer
Nagarro1 · Worldwide · senior
Intelligent Infrastructure Engineer
bright vision technologies · US · mid
Cybersecurity Engineer (SOAR) [JOB ID 20260804]
phoenix cyber · US · mid