$ cat jobs/senior-render-engineer-rendering-metal-directx-opengl-ffmpeg-renewed-vision-693cd8a9a431.json
Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg
As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing. We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing! We want people who: • Understands the demands of real-time rendering and performance optimization. • Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance. • Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. • Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances. • Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing. We really want people who: • Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications. • Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance. • Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery. • Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms. Our best engineers will have: • Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS,
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