$ cat jobs/senior-quest-designer-cdprojektred-a9070a3880e6.json
Senior Quest Designer
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! At CD PROJEKT RED, we’ve built our legacy on rich worlds and storytelling from the epic tales of The Witcher to the dystopian future of Cyberpunk 2077 . Now, we’re setting out on the next journey: to create a completely new IP which is Project Hadar. It is shaped by the same passion, quality, and vision that define everything we do. Project Hadar is still in its early days. This is an exciting opportunity to join a team that’s building a universe from the ground up where your ideas, experience, and creativity can directly shape the project’s vision, identity, and direction. We’re looking for people eager to bring their experience into something new and still taking form, those unafraid of creative exploration and bold decisions, teammates who want to make a meaningful impact on an emerging world. If you have experience with visual scripting, interactive storytelling and a talent for directing complex projects, we want to hear from you! As a Quest Designer you will have the opportunity to become part of a team laying the foundations for a brand new CDPR project. Key Responsibilities: Co-creating vision of a new project. Creating the storyline on a detailed level. Designing quests and implementing them using Unreal Engine 5. Planning assets required for the creation of the quests. Cooperating with other departments. Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience. Maintaining the highest possible quality of quests, and fixing reported bugs. Creating and maintaining design documentation. At least 4 years of experience working in a Quest or Mission Design positi
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