$ cat jobs/engineering-manager-gameplay-cdprojektred-587cb4d5ae7b.json
Engineering Manager, Gameplay
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! CD PROJEKT RED is looking for an Engineering Manager to join the team working on The Witcher 4 . In this role, you'll lead a gameplay engineering team focused on delivering cutting-edge systems in animation, locomotion, and camera. You’ll collaborate closely with designers, animators, and QA to ensure top-quality gameplay experiences. This is a unique opportunity to contribute to the next chapter of one of the most beloved RPG series in the world. We’re looking for someone with strong technical expertise, leadership experience, and a deep passion for games. (This position requires working in our Warsaw Hub. Hybrid working mode available) Daily Responsibilities: Support, maintain, and extend gameplay and engine systems. Design, implement, and maintain core gameplay features, including systems such as locomotion, animation, and camera. Develop tools and debugging utilities that support gameplay development. Collaborate with game designers and cross-functional teams to design and deliver engaging gameplay mechanics. Write, improve, and maintain automated and gameplay-focused tests. Debug, profile, optimize, and resolve technical issues in collaboration with QA and other disciplines. Work closely with designers, animators, QA, production, and other teams to deliver cohesive gameplay experiences. Write clean, maintainable, and well-tested code. Support and mentor other engineers by sharing knowledge, providing feedback, and fostering technical growth. Collaborate with the Product Owner and engineering team to help define technical priorities and support project goals. At least 5 years of experience working in Unreal Engine, ideally on AA or AAA projects
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